Extraction is the only way to keep the loot gained throughout the mission or free roam expedition. Once the ship lands, all members of the team must board it in order to extract. Activating camps that can be used as respawn deployment areas and destroying drones to uncover more objectives on the map pretty much comprise the optional objective list.Ĭompleting a mission requires the player/s to reach one of many extraction points, activate it and hold it down for a varying amount of time until the dropship arrives. The objective variety is light and wears thin pretty early unfortunately, including the likes of calling in a payload of carriers to extract eggs or servers, boosters to apply to supply containers to send back to the ship, explosives to destroy things and traps to capture raptors. Optional objectives are in abundance for those looking to extend their massacre of the prehistoric threat. There is very little in the way of an actual narrative, instead the missions are structured around completing a handful of objectives and extracting. They lack depth on a character level and what little personality they have is restricted to some pretty cringe worthy dialogue more often than not. There are five playable characters to choose from, each with unique passive, tactical and special abilities that are worth exploring before deciding who best matches your play style. Tackling the campaign alone can easily add another 5-10 mins on the lower pair of difficulties while Insane can take around 45 at most solo. Second Extinction offers a six mission campaign taking place in various parts of the fully explorable map, each taking as little as 10-20 minutes to complete on Normal or Hard and around 30 minutes on Insane if playing with at least one other player.
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